Easter egg hunt 2

A game for 2 or more players

This game gives practise of plotting co-ordinates in the first quadrant, and of finding the missing vertices (corners) of rectangles. It is based on the popular game of Battleships.

You will need:

  • Before playing, download the game grid pdf and cut out the 2 co-ordinate grids and the rabbit and egg pieces for each player. Extra pieces are included for the variations of the game.
  • How to play

    Each player chooses where to place their rabbits and eggs on their first grid, keeping this hidden from the other player. Each egg takes up 2 squares and each rabbit takes up 6 squares and both can be positioned either horizontally or vertically, but not diagonally.

    Player 1 chooses a point on the grid by saying its co-ordinates, remembering to give the horizontal co-ordinate first then the vertical one – the phrase ‘along the corridor then up the stairs’ is often used to remember the order. Player 2 checks that point on their first grid and says either ‘egg’ or ‘rabbit’ if it is a vertex (corner) of one of their rectangles. If it is not a vertex, they say ‘miss’. Player 1 marks the same point on their second grid, with a cross if a miss or an appropriate letter or symbol if it is the vertex of a rectangle around an egg or rabbit. Knowing the size of the rectangles, they can use this to work out possible points for the remaining 3 vertices on their next turn. When a player finds all the vertices of the egg or rabbit’s rectangle, they may claim that piece from their opponent.

    Players continue to take turns making guesses and recording the results until they have found all of the rabbits and eggs.

    Variations

  • Play with just egg or rabbit pieces, or alter the number of each piece used as you wish.
  • Play with Easter chocolates for even more fun! Players may draw a rectangle around each piece, marking the vertices to make them easier to identify.