Easter egg hunt 2
A game for 2 or more players
This game gives practise of plotting co-ordinates in the first quadrant, and of finding the missing vertices (corners) of rectangles. It is based on the popular game of Battleships.
You will need:
How to play
Each player chooses where to place their rabbits and eggs on their first grid, keeping this hidden from the other player. Each egg takes up 2 squares and each rabbit takes up 6 squares and both can be positioned either horizontally or vertically, but not diagonally.
Player 1 chooses a point on the grid by saying its co-ordinates, remembering to give the horizontal co-ordinate first then the vertical one – the phrase ‘along the corridor then up the stairs’ is often used to remember the order. Player 2 checks that point on their first grid and says either ‘egg’ or ‘rabbit’ if it is a vertex (corner) of one of their rectangles. If it is not a vertex, they say ‘miss’. Player 1 marks the same point on their second grid, with a cross if a miss or an appropriate letter or symbol if it is the vertex of a rectangle around an egg or rabbit. Knowing the size of the rectangles, they can use this to work out possible points for the remaining 3 vertices on their next turn. When a player finds all the vertices of the egg or rabbit’s rectangle, they may claim that piece from their opponent.
Players continue to take turns making guesses and recording the results until they have found all of the rabbits and eggs.